Questions? +1 (202) 335-3939 Login
Trusted News Since 1995
A service for technology industry professionals · Thursday, April 25, 2024 · 706,378,196 Articles · 3+ Million Readers

$2.5+ Bn Location-based Entertainment Market to Grow at 12.4% CAGR, Globally, by 2028 - Increase Development of 360-degree VR Technology-based Games, Mix of AR and VR Technology with 3D Projection Mapping

China holds the major market share of location-based entertainment market in 2021. The presence of film & TV studio and VR star theme park is contributing in the market growth in China. US, Italy, India, UAE and Brazil are registering a high growth rate during 2022–2028. Amusement Park segment held the largest share location-based entertainment market.

/EIN News/ -- New York, Sept. 29, 2022 (GLOBE NEWSWIRE) -- The Insight Partners published latest research study on “Location-based Entertainment Market Size, Share, Revenue, Growth Strategy, Industry Trends and Forecast to 2028 – COVID-19 Impact and Global Analysis – by Component, Technology, End-use, and Geography”, the global location-based entertainment market size is projected to reach $2.91 Billion by 2028 from $1.44 Billion in 2022; it is expected to grow at a CAGR of 12.4% during 2022–2028.


Download Sample PDF Brochure of Location-based Entertainment Market Size - COVID-19 Impact and Global Analysis with Strategic Insights at: https://www.theinsightpartners.com/sample/TIPRE00013875/


Location-based Entertainment Market Report Scope, Segmentations, Regional & Country Scope:

Report Coverage Details
Market Size Value in US$ 1.44 Billion in 2022
Market Size Value by US$ 2.91 Billion by 2028
Growth rate CAGR of 12.4% from 2022 to 2028
Forecast Period 2022-2028
Base Year 2022
No. of Pages 155
No. of Tables 83
No. of Charts & Figures 82
Historical data available Yes
Segments covered Component, Technology, End-use
Regional scope North America; Europe; Asia Pacific; Latin America; MEA
Country scope US, UK, Canada, Germany, France, Italy, Australia, Russia, China, Japan, South Korea, Saudi Arabia, Brazil, Argentina
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Companies Covered BidOn Games Studio; Dimension; HQSoftware; IMAX CORPORATION; Neurogaming LTD; TESLASUIT; SpringboardVR; Samsung Electronics Co., Ltd.; Vicon Motion Systems Ltd.; VRstudios Inc.
Key Research Capabilities Global Market Assessment, Business Development Strategies, Competitive Landscape, Opportunity Analysis, Regional and Country
Level Market Analysis, Market Entry Strategies, Market Dynamics, Risk and Return Assessments, Pricing Analysis, Market Size and
Forecasting, Company Profiling, Value Chain Analysis, Expansion Strategies, SWOT Analysis, New Product Development
Location-based Entertainment Market Forecast to 2028 - Latest COVID-19 Analysis https://www.theinsightpartners.com/covid-analysis-sample/TIPRE00013875/


Browse key market insights spread across 155 pages with 83 list of tables & 82 list of figures from the report, "Location-based Entertainment Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware and Software), Technology (2-Dimensional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)" in detail along with the table of contents: https://www.theinsightpartners.com/reports/location-based-entertainment-market


Location-based Entertainment Market Analysis: Competitive Landscape and Key Developments
BidOn Games Studio; Dimension; HQSoftware; IMAX CORPORATION; Neurogaming LTD; TESLASUIT; SpringboardVR; Samsung Electronics Co., Ltd.; Vicon Motion Systems Ltd.; and VRstudios Inc. are among the key location-based entertainment market players profiled in this market study. In addition, several other essential location-based entertainment market players were studied and analyzed to get a holistic view of the market size and its ecosystem.

In September 2022, Falcon's Beyond, a leading fully integrated global entertainment development company specializing in intellectual property (IP) creation and expansion, announced a strategic partnership with BRON Studios, a leading global media, technology, and award-winning production company, to co-develop and co-produce multiple worldwide entertainment properties into feature films, episodic series, video games, Web3 activations, consumer products, and location-based entertainment experiences.

In May 2022, Sony Interactive Entertainment LLC announced that it entered into agreed Haven Entertainment Studios Inc. ("Haven Studios"), a Montreal-based development studio formed by acclaimed developer Jade Raymond, founder of Ubisoft Toronto and Motive Studios and one of the creative forces behind the blockbuster Assassin's Creed franchise.


Inquiry Before Purchase: https://www.theinsightpartners.com/inquiry/TIPRE00013875/


The South & Central America location-based entertainment market size is segmented into Brazil, Argentina, and the Rest of South & Central America. The region has a presence of several amusement and theme parks, which is one of the reasons for the growth of the location-based entertainment market in the region. Pixel VR Virtual Reality Arcade is an amusement park situated in Brazil. Moreover, the region has several film studios in Brazil and Argentina. In addition, AR/VR companies, such as 3dar, Sense Arq, and Novaworks, are contributing to the region's location-based entertainment market growth.

Companies operating in the location-based entertainment market analysis are receiving several contracts due to the increasing demand for location-based entertainment. For instance, in April 2021, Storyland Studios received a contract from Grupo Cataratas to design new location-based entertainment concepts. Grupo Cataratas is the region's largest tourism operator. Grupo Cataratas expects to increase the region's tourist attractions through location-based entertainment. Storyland will develop strategies related to themed entertainment, including concept development for tourist attractions.

Impact of COVID-19 Pandemic on South America Location-based Entertainment Market Growth:
Brazil had the highest number of COVID-19 confirmed cases in SAM, closely followed by other countries, such as Argentina, Colombia, Chile, and Ecuador. The government in SAM took several initiatives to protect people and control COVID-19's spread in the region through lockdowns, trade bans, and travel restrictions. These measures impacted the region's economic growth, with SAM's entertainment revenues dropping significantly in 2020 and 2021. However, the regional market has begun to revive with the revoking of lockdown and other restrictions.


Speak to Research Expert: https://www.theinsightpartners.com/speak-to-analyst/TIPRE00013875


However, during the recovery session of the COVID-19 pandemic, the amusement parks and family entertainment zones in Brazil are opening gradually. This will increase the adoption of advanced technologies as individuals get full access to parks and entertainment centers. Moreover, Brazil is among the top country in the region with an abundance of amusement parks. Since the highest LBE end use is amusement parks, the adoption of the same will rise as parks are getting opened gradually, and more contracts for building new parks are getting inked.

Location-based Entertainment Market Study: End-Use Overview
The location-based entertainment market size, by end-use, has been segmented as amusement parks, arcade studios, and film studios. The arcade studios segment in the location-based entertainment market is expected to grow faster during the forecast period. Amusement parks' core business is entertaining and offering thrilling rides and out-of-the-ordinary experiences. Many amusement parks use VR for transporting users into the virtual world with the integration of motion capture technology, allowing them to physically move around a virtual space and interact with 3D content and natural objects simultaneously. For instance, in March, the Great LEGO Race debuted at LEGOLAND Florida Resort. The action-packed experience takes riders into a virtual world that pits them against Minifigure competitors, including a LEGO pirate, surfer, pharaoh, and wizard. This VR-enhanced coaster enables riders to surf waves, soar over a cliff and smash through walls.

Location-based Entertainment Market Study: Market Trend Overview
Infrared-emitting light guns are used by players in the shooting game of laser tag to tag certain targets. Each player typically wears an infrared-sensitive signaling device to track hits, and the gaming venue occasionally incorporates this technology. Current laser tag arenas, including their walls and obstacles, are scanned and precisely represented within the game environment using the latest laser scanning technology. The tangible objects are united with the virtual setting. Through 3D laser scanning, creative works have partnered with an expert in LiDAR laser imaging to recreate the area's aspects. This allows players to interact safely with physical barriers within the game space. Users can shoot each other while running around in virtual reality due to businesses, such as Zero Latency. However, LAVR Tag is the first VR activity that doesn't call for a computer backpack. The Oculus Quest headgear is used by LAVR Tag, which enhances it with the help of Azure Spatial Anchors and other tools. As a result, users may move around freely without having to wear a backpack or manage any cords.


Buy Premium Copy of Location-based Entertainment Market Growth Report (2022-2028) at: https://www.theinsightpartners.com/buy/TIPRE00013875/



Browse Similar Market Research Studies:
In-flight Entertainment Market - The global in-flight entertainment market size is projected to reach US$ 12,419.7 million by 2027 from US$ 5,097.7 million in 2018; it is expected to grow at a CAGR of 10.8% from 2019 to 2027.

Virtual Reality and Augmented Reality in Retail Market - The global virtual reality and augmented reality in retail market size is expected to grow from US$ 3147.58 million in 2020 to US$ 17864.86 million by 2028; it is estimated to grow at a CAGR of 24.8% during 2021–2028.

Augmented Reality and Virtual Reality Market - The global augmented reality and virtual reality market size is expected to grow from US$ 27.96 billion in 2021 to US$ 252.16 billion by 2028; it is estimated to grow at a CAGR of 36.9% during 2021–2028.

Loading Spout Market - The global loading spout market size is valued US$ 308.73 million in 2022 and expected to reach US$ 443.05 million by 2028 it is expected to grow at a CAGR of 6.2% from 2022 to 2028.

Sex Toys Market - The global sex toys market size is projected to reach US$ 55,648.88 million by 2028; it is expected to grow at a CAGR of 7.6% during 2021–2028.

Airway Management Devices Market - The global airway management devices market size was valued US$ 1,944.88 million in 2021; it is expected to grow at a CAGR of 6.9% from 2022 to 2028.

Unified Endpoint Management Market - The global unified endpoint management market size is valued US$ 5,413.27 million in 2021; it is expected to grow at a CAGR of 32.6% during 2022–2028.

Waxy Maize Starch Market - The global waxy maize starch market size is valued US$ 2,000.68 million in 2021; It is expected to grow at a CAGR of 7.3% from 2022 to 2028.

GMP Testing Service Market - The global GMP testing service market size is valued US$ 1,830.57 million in 2021; it is estimated to grow at a CAGR of 6.7% from 2022 to 2028.

Carboxy Therapy Market - The global carboxy therapy market size is valued US$ 85.24 million in 2021; it is estimated to grow at a CAGR of 12.4% from 2022 to 2028.




About Us:
The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We specialize in industries such as Semiconductor and Electronics, Aerospace and Defense, Automotive and Transportation, Biotechnology, Healthcare IT, Manufacturing and Construction, Medical Device, Technology, Media and Telecommunications, Chemicals and Materials.

Contact Us:
If you have any queries about this report or if you would like further information, please contact us:

Contact Person: Sameer Joshi
E-mail: sales@theinsightpartners.com
Phone: +1-646-491-9876
Press Release: https://www.theinsightpartners.com/pr/location-based-entertainment-market
Industry Research: https://www.biospace.com/employer/2309254/tip-knowledge-services-pvt-ltd-/


Primary Logo

Powered by EIN News


EIN Presswire does not exercise editorial control over third-party content provided, uploaded, published, or distributed by users of EIN Presswire. We are a distributor, not a publisher, of 3rd party content. Such content may contain the views, opinions, statements, offers, and other material of the respective users, suppliers, participants, or authors.

Submit your press release